Friday, March 2, 2012

RolePlayGateway?

Introduction and Important Information


In the year 2030 a gaming company called DEMO Corp. premiers it's newest game Hero's Squall. This game is a game with interactive technology that immerses the player's five senses and enables them to experience the game in a way they could not. Unfortunately, on the first day of their debut, all the money funding their project is hacked from their account by an in-game player character from Hero's Squall. Not only that, but they hacked the game itself and made it extremely unsafe for first time users by using monsters to kidnap players.

DEMO Corp does not like what has occurred at all with their money and these missing players, so they decide to get together a group of the world's ten best video game players from across the internet and take back charge of their video game before the hacker strikes again and does even more terrible deeds. The only problem is, he has struck again, and made all attempts made by DEMO Corp. to contact the world's best video game players impossible. Arguably making the the corporation choose from a less desirable group of players.

You who join have unfortunately been selected to fight this video game hacker. It is up to you to make sure the hacker does not go any farther than he has. Good luck...

Class Selection

Sword Series:

Knight- Those who believe in honor, justice, and chivalry. They specialize in defense, attack, health. They are weak in magic, agility, and perception. Status: 1 Taken

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Mercenary- The hired swordsmen of almost every game who end up fighting for money or glory. They specialize in agility, attack and perception. They are weak in magic, defense, and health.

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Rogue- Blood thirsty killers who often kill for no reason what-so-ever and often have huge bounties on their head. They specialize in defense, agility, and health. They are weak in magic, perception and, attack.

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Assassin- The intolerable rabble that kill for revenge generally and keep to the shadows. They specialize in agility, attack, and perception. They are weak in magic, defense and health. Status: 1 Taken

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Duelist- The most fancy of fighters on the field of battle. They specialize in agility, attack, and magic. They are weak in health, defense, and perception.

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Warrior- Strong and capable, they fight on the front lines for honor. They specialize in attack, defense, and perception. They are weak in agility, health, and magic.

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Samurai- Warriors who follow a code of honor until the end. They specialize in attack, defense, and magic. They are weak in perception, agility, and health.

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Fighter Series:

Monk- They are keepers of the peace. They specialize in health, magic, and defense. They are weak in attack, perception and speed.

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Acrobat- Light and nimble on their feet their aerial leaps are a sight to behold. They specialize in perception, agility, and attack. They are weak in attack, defense, and health.

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Dancer- The most beautiful people on a field of battle. They specialize in agility, perception, and magic. They are weak in defense, attack, and health.

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Knuckle Duster- Watch out when they punch you because it hurts. They specialize in attack, perception, and health. They are weak in defense, magic, and agility. Status: 1 Taken

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Martial Artist- The masters of a thousand ways of combat. They specialize in agility, attack, and defense. They are weak in magic, perception, and health.

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Ninja- Masters of sneaking around they gather secret information. They specialize in agility perception, and magic. They are weak in defense, attack and health. Status: 1 Taken

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Gambler- Card tricksters hiding in the slums. They specialize in magic, perception, and defense. They are weak in attack, health, and agility.

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Archer Series:

Ranger- Watch out for arrows. They specialize in attack, agility, and health. The are weak in defense, magic and perception. Status: 1 Taken

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Trapper- Watch where you step. They specialize in magic, perception, and defense. They are weak in attack, agility, and health.

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Nomad- Riders of the wild horses. They specialize in agility, defense and health. They are weak in attack, perception, and magic.

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Hunter- Good shot lad! They specialize in perception, health and attack. They are weak in defense, agility, and magic.

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Gunner- Are those real guns? They specialize in attack, magic, and agility. They are weak in defense, perception and health.

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Scout- They look ahead for enemies and such. They specialize in perception, agility and defense. They are weak in attack, defense and magic.

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Engineer- It's time to build! They specialize in defense, magic, and perception. They are weak in health, attack, and agility. Status: Status 2 Taken

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Magician Series:

Magician- Do not test the elements! The specialize in magic, perception, and agility. They are weak in defense, attack, and health.

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Necromancer- My presence just screams pure evil. They specialize in magic, health, and perception. They are weak in defense, agility, and attack.

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Summoner- Hundreds of contracts to choose from. The specialize in defense, magic, and agility. They are weak in attack, perception, and health. Status: 3 Taken

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Priest- May the saints protect and me of course. They specialize in magic, health, and attack. They are weak in perception, agility, and defense.

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Beast Tamer- All the world's animals will be mine! They specialize in attack, magic, and defense. They are weak in health, perception and agility.

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Tactician- Battle plans are vital for friendship. They specialize in perception, defense, and agility. They are weak in health, magic, and attack.

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Copy Cat- Whatever you do I copy too. They specialize in health, agility, and defense. They are weak in magic, perception and attack.

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Royal Series:

King- Kings are the strength of their nation. They are really strong in attack and defense. With this character add +6 when determining initial stats instead of +2.

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Queen- The kind rulers of devoted countries. They are really strong in health and magic. With this character add +6 when determining initial stats instead of +2.

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Descendant- These children are the future rulers of a counter. They are really strong in agility and perception. With this character add +6 when determining initial stats instead of +2.

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That is about all that I have on had at the moment for this in terms of magic users. Oh, actually there's more to this.

Magicians use basic elements of fire, water wind, and earth.

Necromancers use dark and shadow magic.

Summoners summon unique monsters. I don't want any Carbuncles or other summoning creatures from other video games and such. Go find a picture without them in it.

Priests use light magic and healing magic.

Beast Tamers can control monsters up to their level if they successfully weaken or defeat it. I'll provide the monsters.

Tacticians use skills to boos the attacks of those they are in a party with. If they are not in a party they can boost their own temporarily, but they are not considered the best by gamers in this capacity.

Copy Cats can copy the skills, stats, and equipment of those that they fight. They can have up to two avatars saved on their character that they've previously fought and defeated. So if they beat a warrior and a ranger they can use those skills, but only when they change to either of those specific classes.

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Also in terms of Trappers and Nomads. They can train horses, but other characters are allowed to use them as well. Basic horses give fifty extra points in speed whereas some of the highest grade horses give five hundred points in speed. Horses can give other stats as well, but it varies from horse to horse. If you come across a horse in your travels to tame one costs a certain number of turns and you have to have a higher perception then the horse. The horse's level determine the number of turns you need to tame it. The basic equation is horse's level divided by ten equals the number of turns it needs to be trained. If your approachable horse it level fifty then you have to spend five turns after checking perception to determine if the horse will go with you. Other people in your group can play the horse that you're trying to tame in order to convey it's emotions. When you start off if your perception is lower than a horse's own it will run away possibly.
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Rules

The rules for this game are extremely extensive so please read them.

1. No god moderation or auto hitting.

2. Please fill out all the slots on the character submission page with information that is pertinent to your character in each of the categories provided. Under the description section by sure to give your character's in game avatar information like their name and stats. You can put their battle equipment and real life equipment under the equipment section and their history under the history section. Put a character's class skills under the equipment section as well. You can make skills up to level twenty, but be sure not to make them too strong or a huge number of them.

3. Please respect me, the role play creator, and be patient when it comes to making a character.

4. Please no sex, drugs, or overly gratuitous violence.

5. There are six basic game stats to Hero's Squall, when your character is in the gaming world, these are agility, attack, defense, perception, health and magic. Every level one character starts off with one hundred stat points and depending on their class gets +2 or -2 in each area they can put their stats into. Every level up gives a player twenty five stat points.

-Attack determines attack power. It deals damage based on the defense of the character you are fighting. For example if you have 10 attack and the opponent has 2 then you deal 8 damage to a player's health points. If the defense and attack of an attacking and opposing player are the same then you deal no damage. If the defense of a player is higher then the attack of a player then the attacker's attack fails as well. If you attack someone with an attack that is ten points higher than their defense you achieve a critical hit and do ten extra points of damage to them.

-Agility determines who gets to attack first. If you have an agility that is higher than your opponent's you get to attack first. If you have an agility that is equal with your opponent's then neither of you can attack each other. This is where a skill would come in handy. If you attack someone with an agility that is ten points higher than theirs you can do a second attack, but the damage of this attack is cut in half.

-Health is your health points. It really helps determine your survivability. If you run out of health you get a game over and will need to be revived. Revivals cost 10 magic points.

-Perception is your ability to be found by other players. Those with high perception cannot be located easily and those with low perception can. If your perception is within a ten point difference of another player's you cannot follow them around and locate them, thus you are in able to interact with them during combat situations.

-Magic gives you the ability to use skills and revive people the more magic you have the more skills you can use. Magician Series characters rely on magic and without it cannot often do as much. Every level a character gets five magic points and for every point of magic they have they get an extra five magic points. Skills are how damage is determined for Magician Series characters who use magic. Other characters may use magic though for attack and defensive purposes but may not end up being as effective. Magic is also their defense against magical attacks. If a Magician Series character or any other character is hit by a magical attack the skill's damage is determined and the character's own magic acts as the determiner for defense against this skill. Normal attacks are still determined by defense and thus it ends up that characters are often weak in defense if they don't have much of it.

When determining the value of Magic Points' Recovery your Magic value divided by five gives you that recovery rate. If you have 30 magic points and waste 10 and then want to recover them the next turn you would do 30/5 which equals 6 and add 6 Magic points back to your character. If a value for recovery comes out as a decimal round up.

7. Please make sure that you check your stat points and make sure they are proper.

8. Make sure to follow through with spelling and grammar.

9. If your character is logging out of the game post in the place called Earth/Hero's Squall, if not then post where you last posted or intended to post. I'm sorry if I've just gotten mad at people. My second forum has had five misplaced posts already and I don't even think we're fifty posts in yet. I've had to go back and tell people to alter things. It's made me quite frustrated about the issue a little.

10. Money is in the form of coins. Besides basic equipment everyone starts off with 1,000 coins. I'm not about to post how much the administrator has just yet, but everyone else can if they want to).

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